Game Music Handbook
Game Music Handbook
A Practical Guide to Crafting an Unforgettable Musical Soundscape
Kellman, Noah
Oxford University Press Inc
11/2020
296
Mole
Inglês
9780190938697
15 a 20 dias
806
Descrição não disponível.
Section 1: Game Scoring Fundamentals
01. Creating Emotional Arcs For Nonlinear Experiences
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be
Section 2: Creating The Music Design
04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game
08. Designing Interaction Between the Player and The Music
Section 3: Advanced Reactive Music Concepts
09. Emergence - Music's Role in Player Experimentation
10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality
Section 4: Implementing the Score
13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization
Epilogue 17 - Game Audio Contracts & Navigating the Business
Index
01. Creating Emotional Arcs For Nonlinear Experiences
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be
Section 2: Creating The Music Design
04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game
08. Designing Interaction Between the Player and The Music
Section 3: Advanced Reactive Music Concepts
09. Emergence - Music's Role in Player Experimentation
10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality
Section 4: Implementing the Score
13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization
Epilogue 17 - Game Audio Contracts & Navigating the Business
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
composer; music
Section 1: Game Scoring Fundamentals
01. Creating Emotional Arcs For Nonlinear Experiences
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be
Section 2: Creating The Music Design
04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game
08. Designing Interaction Between the Player and The Music
Section 3: Advanced Reactive Music Concepts
09. Emergence - Music's Role in Player Experimentation
10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality
Section 4: Implementing the Score
13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization
Epilogue 17 - Game Audio Contracts & Navigating the Business
Index
01. Creating Emotional Arcs For Nonlinear Experiences
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be
Section 2: Creating The Music Design
04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game
08. Designing Interaction Between the Player and The Music
Section 3: Advanced Reactive Music Concepts
09. Emergence - Music's Role in Player Experimentation
10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality
Section 4: Implementing the Score
13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization
Epilogue 17 - Game Audio Contracts & Navigating the Business
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.