Game Music Handbook
Game Music Handbook
A Practical Guide to Crafting an Unforgettable Musical Soundscape
Kellman, Noah
Oxford University Press Inc
11/2020
292
Dura
Inglês
9780190938680
15 a 20 dias
970
Descrição não disponível.
Section 1: Game Scoring Fundamentals 01. Creating Emotional Arcs For Nonlinear Experiences
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts & Navigating the Business Index
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts & Navigating the Business Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
composer; music
Section 1: Game Scoring Fundamentals 01. Creating Emotional Arcs For Nonlinear Experiences
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts & Navigating the Business Index
02. Fundamental Game Scoring Techniques
03. What Is "Game Music?" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music
05. Using Musical Codes to Enhance the Gaming Experience
06. Exploring the Use of Musical Sound Effects in Games
07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score
11. Advanced Algorithmic Music Systems
12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity
14. Programming Crash Course for Composers
15. Using Audio Middleware
16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts & Navigating the Business Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.