Four Ways of Hearing Video Game Music

Four Ways of Hearing Video Game Music -10% portes grátis

Four Ways of Hearing Video Game Music

Kamp, Michiel

Oxford University Press Inc

02/2024

224

Mole

Inglês

9780197651223

15 a 20 dias

Descrição não disponível.
Acknowledgements

About the companion website

Introduction: towards a phenomenology of video game music
Poietic and aesthesic approaches
Game design strategies and gameplay tactics
Ways of hearing
Phenomenology as an approach to video game music
Whose phenomenology?

1. Background music
Case study: StarCraft
Background music as ground
Background music as mood or atmosphere
Background music as affordance
Background music as equipment
Conclusions

2. Aesthetic music
Case study: Minecraft
Having an aesthetic experience
Nostalgic hearing
Hearing beauty in virtual nature
Authored musical moments
Aesthetic listening as interpretation
Conclusions

3. Ludic Music
Affect, or "doing this really fast is fun"
Case study: Proteus
Inward dancing and embodied listening
Music games, synaesthesia, and glee
Musical movement and emotional context
Conclusions

4. Semiotic music
Case study: Left 4 Dead
Musical signs
Musical symbols
Musical signals and anticipation
Broken and unestablished signs
Conclusions

Conclusion
Hearing video game music in context
Other ways of hearing
A final word on hermeneutics

Bibliography

Index
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